![]() ![]() The spectacular scale of the semi-enclosed, cathedral-like structure gently leans into itself, thus becoming a symbol of cooperation and collaboration. The sunken building comprises a number of distinct architectural elements held behind a strong glass casing. There's a reason end-game fighters level it well past 100.Constructed to be an emblem of great unity. It's decent though once you're sitting on a decent attack bonus and levelling it to 70+ doesn't seem like a huge investment to you. The effect varies wildly depending on the units you're using and facing, and your relative attack bonus. TL DR you can't easily put a number on it. Crit only benefits you if you do damage in the 7-9 range and crit on the first hit.Īgainst units with reactive armor 4, you can achieve a two-shot if either of the two hits crits.Īgainst units with reactive armor 3, you can achieve a two-shot if you land two crits, or a 3-shot if you land at least one. ![]() If a unit is a two-shot anyway and the first hit doesn't crit, it'll still take two hits. And depending on enemy units, you might still not benefit from crits. The drawback is of course that the building is huge and expensive, and the bonus only applies on in-age fights. Thus they can also one-shot shielded units or units with force field, or two-shot any unit with reactive armor, stuff that you could never achieve just by adding more attack, since damage before reductions has a cap of 10. In general, crits will end up doing more damage than if you had gotten that percentage of extra attack.Ĭrits can also do more than 10 damage and exceed the damage cap imposed by reactive armor. Actual damage done is based on the ratio of attack and defense, but it's not a linear relation. And realistically your crit chance is around 20% or so.Īlso, 50% more attack != 50% more damage. ![]()
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